Realtime and 3D Artist

Job Details

Company

IMBD

Location

LE1 5EW

Salary

£25,000 - £31,250

Closing Date

18th July 2025

Job Description

Job Overview

The Realtime and 3D Artist role involves creating various artistic elements for Virtual Reality, Virtual Production, projected content and interactive experiences. This includes characters, environments, lighting, materials, animation, interactivity, and technical development like blueprint creation. This role needs experience in Unreal Engine, but is ideal for someone who also wants to be involved in wider creative and concept development. We are a small team, so expect to adapt and expand your skills to fit a variety of needs. If you love to learn new things and innovate, then this is the role for you. If you want repetition and life inside your comfort zone…… maybe not so much.

Key tasks include creating 3D assets, materials, environments, rigged characters, and prototypes, as well as underlying automation and Unreal blueprints to make projects work flawlessly for our audiences. You will also work with the team to make challenging ideas a reality, and make sure technology, script, soundtrack and performance elements all come together seamlessly to tell stories in new and exciting ways.

You will support our skills development and participatory activity. In other words, sometimes you will need to help others, young and old, to begin their learning journey using immersive technology. You don’t need to be a teacher, just a friendly and supportive person who likes to share!

The ideal candidate should have good knowledge of 3D packages (Blender), and Unreal Engine, alongside a willingness to experiment with other software to solve challenges and create innovative work. You will have an interest in great stories in some or all of, games, film, arts and heritage.

Key tasks:
Create VR experiences, large-scale projection and interactive exhibitions
Create 3D assets and animations
Create visually dynamic and interesting environments
Develop and deliver 3D rigged characters, incorporating in-house performance capture.
Create final artwork of a high visual quality for use in projects on various platforms
Create early prototypes and blockouts to develop ideas
Maintain project performance and resolve platform limitation issues (ie Android, VR)
Work closely and collaboratively with the rest of the team observing the cooperative values of self-help, self-responsibility, democracy, equality, equity, and solidarity
Perform any other duties as assigned to support the delivery of MBD’s mission and vision
 

Skills and Qualifications required

Key Skills:
Good knowledge of 3D packages (we use Blender)
Good knowledge of Unreal Engine, including blueprints and environmental design
Ability to model, texture and rig 3D objects, characters and environments
Ability to scale work for use on different platforms, while maintaining quality
Ability to get involved in the creative process, and a passion for storytelling
Ability to work independently, and adapt to the needs of our projects
Ability to communicate with the team
Ability to prioritise and manage time effectively
Attention to detail
An interest in unusual and creative uses for technology
A positive attitude, sense of humour, self-discipline and motivation
A commitment to treating everyone fairly and with respect, and valuing the importance of different people’s experiences, backgrounds and opinions

Desirable skills:
Experience in creating Virtual Reality projects in Unreal Engine
Experience in using image editing packages
Experience in developing user interfaces and control schemes
An awareness of accessibility options within digital media
Knowledge of sound design
An interest in games, film, arts and heritage, and other relevant forms of media

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